Dear Game Designers,
If you write events or quests that prompt us to try to capture or defeat an NPC…
…and if that NPC gets multiple cut scenes in which he gets to gloat about how clever he is while standing easily within range of our firearms…
…and if that NPC then gets to run off without us getting an opportunity to stop him at a sensible juncture…
…you have only yourselves to blame when we players complain that we should have been able to shoot him in the face while he was monologuing at us.
This is a lesson that every pen-and-paper GM learns early in their career. Just because there are thousands of miles between your ears and our jeering doesn’t mean you should pretend it’s not happening.
Bad writing, designers. Please, please stop doing it. It’s not exciting or inspiring; it’s weaksauce and mockable.
on behalf of frustrated genre-savvy gamers everywhere.
(This letter brought to you by the Star Trek Online “Diplomatic Orders” mission.)