Tag Archives: collectivism

GW2: the real deal

Well, GW2 is live, finally — at least, for everybody who’s prepurchased, which I assume is everybody who cared about the game by now. And now that the beta’s over and we know that things are (generally) working the way they’re supposed to, obviously the way we assess the game is different — no more cutting the game a break because it’s still in beta, or waiting to see if things change before release.

A cave in the Norn lands.

Although I’ve definitely been having fun, and largely in the manner I expected, I have three major points of dissatisfaction today.

Number one: the money.

The “Digital Deluxe” edition of the game feels like a complete ripoff. For an extra twenty bucks over the standard edition, you get:

  • one elite skill that you can’t unlock until level 30 (I’m not sure yet whether it will prove to be actually worth using or not)
  • a non-combat banker NPC, as is common with collectors editions of other games, except the one in GW2 permanently expires after five days
  • one rare piece of gear
  • two one-off consumables, a Tome that boosts your guild influence, and a Chalice that boosts your PvP Glory (which is basically currency points a la WoW’s Honor Points)
  • a non-combat pet

In addition, the two consumables and the non-combat pet are only available to the first character that claims them; alts only get the elite skill and the temporary banker NPC.

Now, I realise that some of this was disclosed on the purchase page (the one-shot nature of the consumables, and the temporary nature of the banker pet), so there’s no sense complaining that one was cheated (although it was hidden in mouseovers). But it definitely feels pretty thin compared with the rewards one gets for other games’ special editions. (By comparison, buying RIFT’s deluxe edition scored you a non-combat pet, a giant backpack and a mount from level 1, for a very small extra cost.)

Number two: the interface.

The UI is frustratingly uncustomisable. Let me move my target frame somewhere useful, please? Let me up the opacity of the chat frame so I can actually read it? That’d be nice. And hey, while you’re at it, how about letting me change chat channel colours? That’d be lovely. And so on; you know the deal. This is the least customisable MMO UI I’ve ever played with, and one of the least pleasant in its vanilla state. That’s not a good combination.

(And hey, while we’re at it: why is there no first-person camera zoom level? I do not WANT the back of my head in all these screenshots, please.)

Number three: together alone.

This is the big one for me; the game is really not conducive to playing with friends.

When your server is crowded (and right now they’re all crowded), more often than not when you enter a new area you get shunted to an overflow zone. If you’re already in a party, you have a better chance (but no guarantee) to be put in the same overflow area — but if not, or if your partymates are in a non-overflow area, you just can’t join them and you’re stuck playing by yourself. That’s frustrating and unfun.

And even when you’re in the same phase, you simply can’t help your friends with the vast majority of what you’re all doing. There are no collaborative abilities (edit: more correctly, I should say that there are limited collaborative abilities, and most ally-helping effects are general rather than directed) — in ANet’s attempts to break the restrictions of the holy trinity, there are no tanks (no way to protect your squishy friends) and no healers (no way to help someone who’s fighting for you). You can’t help your friends’ progress towards finishing a renown heart the way you can help your friends get credit on a more traditional quest. You can’t help your friends get credit towards an event. You can’t put a friend on follow when you need to run for a bio or to answer the door. There isn’t even a /thank emote.

That said, I’ll give them kudos for one thing — on your “personal story” quest chain, other people can join your instance and they can get credit for their own quests, although they don’t get to do the story portion personally. Given how frustrated I’ve been with TSW’s excessive Solo Instance quests lately, at least ANet got that one right.

This is a particularly timely issue given that the blogosphere is currently talking about individualist vs collectivist games, thanks to Stubborn over at Sheep the Diamond. Speaking as somebody who prefers collaborative gameplay – I’m a collectivist at heart, and fortunate enough to have a good group of MMO buddies to play most games with – GW2’s incredibly individualist approach is frustrating and a lot less fun than more ‘traditional’ MMOs.

I’m hoping this changes at higher levels, but at this point in gameplay, it definitely feels like a watered down MMO experience. For a while now commentators have complained about MMOs losing the “massively” aspect to which they lay claim — it kind of feels like GW2’s trying to do away with the “multiplayer” part too.